I addressed challenges with my unique perspective, talents, or culture.
I expressed heritage, background, or beliefs through my actions.
I made a new friend, or deepened an existing friendship.
Gear:
You only have the outsider’s kit. However, you
can take four pieces of loose gear with you on an
expedition, at the end of an interlude can take
any other piece of gear from any other bond
used by player character in your party and add it
to your loose gear list
Outsider’s kit: (Strangely shaped lantern, pack, bedroll,
5 fire stones - hot!, food from home, foreign clothes, local clothes,
icon from a distant land, unique weapon or tool,
script in a foreign language)
Loose Gear:(,,,),,
Bond Powers:
Gaia Compass - You have a knack for navigation.
You always know the distance and direction to the nearest (I) village (II) town (III) settlement of any kind.
you can sense dungeons within a few miles,
and get a bad feeling when one is about to surface
Earth Speech- You can speak and understand something unusual, and have normal effect while doing so. Your conversation partners might not speak language, or be particularly eloquent. Pick one per chapter: Animals, Plants, Rocks, Household Objects, Vehicles
Effort: /3
Strain: /5
Second Wind: Regain all effort when you spend a scene trying not to use your unique talents or abilities
Special Ability: You gain +1d to set characters up
Burdens:
/4 /6 /10
Ambitions:
/4 /6 /10
Actions:
Sneak Traverse Sense Study Charm Command Tinker Excel Smash Endure
Exp: /15
End of Session :
Did you fulfill at least one of your Ideals? 1 xp. Two or
more? 2 xp
Was your character challenged or tested, through
combat or otherwise? 1 xp. Multiple times? 2 xp
Accomplished an ambition (group or personal) - 1-3 xp
Invoked Burdens at least once - 1 xp
Class: Mendicant
Job: Harvester
Speed/Dash 4/2
Hit Points 40/40
Wounds
Vitality/Vigor 10/10
Defense/Armor 8/8
Basic attack Range 5.
Light Attack 1d6
Heavy Attack 2d6
Fray 3
Special Mechanic
Blessing
Certain actions give characters a Blessing token.
A character can spend a blessing when making a
save to gain +1 boon on that save.
Traits
Diaga (1 action): Cure a character in range 4. (A
character that’s cured gains 4 vigor, or a vigor
surge if they are bloodied. Then, they can
immediately save agains all statuses, ending
them on a success.)
Bless (1 action): Grant a blessing token to a
character in range 4.
Succor: Mendicants may use Rescue to bring up
a defeated ally at range 4 instead of adjacent.
Blessing of Rebirth: Yourself and allies can
spend 1 blessing when using any ability to grant it
pierce and bonus damage. They may spend 3
blessings instead to additionally trigger any slay
effects.
Mark of Tsumi: At the end of your turn, deal 2
piercing damage to all foes marked by you, and
bless either yourself, or all allies marked by you.
Gardener of Kin: You can stack 2 marks on
characters. Foes marked by you take +1 damage
from summons.
Balance: All your abilities gain slay: cure
yourself or any ally.
LIMIT BREAK: DEATH SENTENCE
Free Action
3 Resolve
A flash of the scythe, and the line between life and
death is blurred.
Summon: You slash an adjacent foe with your
weapon, knocking their soul out of their body.
Draw a line 4 area effect from your foe facing
directly away from you and summon the soul in
the last available space
The soul lasts until the end of your next turn, or
until the affected character is defeated.
Severed Soul
Size 1, intangible, immobile
Summon effect: While they have their soul
knocked out, foes can act normally. However,
the soul can be targeted as if it was the body,
transferring all damage or effects it would
take to the body, no matter the distance or
line or sight. Damage becomes divine.
Abilities that are able to target both the body
and soul of the foe (such as AoEs) can hit
both.
Abilities
SOW
1 action, Attack, Range 4
Mark, Pierce, Combo
"You throw out a poison seed that bursts into
thorny death."
Attack: Auto hit: fray
Effect: Your foe is sealed.
Mark: You foe is marked. When marked, and
after you attack your marked foe thereafter, bless
yourself or an ally in range 3 of your target.
Combo: REAP
Attack: On hit: [D]+fray. Miss: Fray
Effect: Summon a Thrall adjacent to your target.
Slay: Repeat the effect
Special: You can make this melee attack against
the target marked by sow regardless of distance or
line of sight. It also gains unerring if made this
way.
HARVEST
2 actions, Attack, Arc 6
"You swing with a blade as bright as the new
moon."
Attack: On hit: 2[D] + fray Miss: fray
Area Effect: Foes take fray damage. Allies are
blessed.
Slay: Summon a Thrall for each foe in the area,
and deal 2 piercing damage again as an area effect
to those foes.
Talents:
I. Allies in the area also gain 2 vigor, or 4 vigor if
Harvest’s Slay effect triggers.
ROT
1 action, Range 4
Combo, Mark
Leaves shrivel. Hair Curls. Wounds fail to heal.
Mark: Mark a foe in range. While marked, that
character cannot be cured, cannot gain or benefit
from vigor, and gains +1 curse on saves. If that
character is at 25% hp or lower when marked,
they also lose defiance.
COMBO: REGENERATE
Mark: Mark an ally in range. While marked, that
character has regeneration. If that character is at
25% hp or lower when marked, they also gain
defiance.
Special: This mark can be placed even if Rot is
already active.
GRAVEBIRTH
1 action, stance
"Vine and root coil through the deep soil, bringing
forth the restless dead".
Stance: When you enter this stance, or when it
refreshes, Summon a thrall in free space in range
2. While in this stance, you have aura 2, with the
following effects:
• At the end of your turn, you may consume any
blessing tokens in the aura to summon one
thrall in the aura per blessing consumed.
• At the start of your turn, you can prevent up to
three thralls in the area from collapsing into
plants.
Refresh: Refresh this stance once a round when
you trigger a slay effect